ESH-29868 · Creative Industries

Creative Finance Masterclass for Youth 10–13 — Creative Industries

A 10-hour advanced course for young learners aged 10–13 who want to work through concentrated expert-level applications in creative finance. The course combines the creative industries context with practical frameworks, realistic cases, guided exercises and a final applied output. Participants finish with a structured approach they can adapt to a real venture, team or project.

Self-paced online10 hoursAdvancedYouth 10–13Deepen pathway
European Startup Hub Academy learning graph.
MasterclassCreative Finance10 hours
Who it is for

Youth 10–13

Designed for young learners aged 10–13. It is especially useful for learners who need a structured, practical route into creative finance rather than a purely theoretical overview.

Prerequisites

What you need

No prior business experience required.

Completion

European Startup Hub Certificate of Completion — Creative Finance Masterclass

Expert case exercises and a concise applied masterclass deliverable.

Learning outcomes

What you will be able to do.

Outcome 1

Explain the core principles of creative finance in the context of creative industries.

Outcome 2

Diagnose a realistic creative finance challenge using structured startup tools.

Outcome 3

Build a practical creative finance output appropriate for youth 10–13.

Outcome 4

Evaluate evidence, assumptions and trade-offs before making creative finance decisions.

Outcome 5

Apply creative finance methods to a venture, project or organisational scenario.

Outcome 6

Create a next-step action plan that can be used after the course.

Full syllabus

8 course modules.

Each module combines explanation, examples and an applied activity.

Module 1

Foundations of Creative Finance

Practical study of foundations of creative finance with examples, prompts and an applied activity.

Module 2

The Creative Industries context

Practical study of the creative industries context with examples, prompts and an applied activity.

Module 3

Customers, users and stakeholder needs

Practical study of customers, users and stakeholder needs with examples, prompts and an applied activity.

Module 4

Tools and frameworks for Creative Finance

Practical study of tools and frameworks for creative finance with examples, prompts and an applied activity.

Module 5

Evidence, data and assumptions

Practical study of evidence, data and assumptions with examples, prompts and an applied activity.

Module 6

Designing the approach

Practical study of designing the approach with examples, prompts and an applied activity.

Module 7

Execution and operating decisions

Practical study of execution and operating decisions with examples, prompts and an applied activity.

Module 8

Measurement and key indicators

Practical study of measurement and key indicators with examples, prompts and an applied activity.

Assessment

Expert case exercises and a concise applied masterclass deliverable.

Included materials

Digital course notes · Practical worksheets · Case exercises · Action-plan template · Completion record in ESH ID

Learning support

Platform learning support; live facilitator interaction is included where the delivery format states Live online or Blended online.

Course information & disclaimer

Educational programme. Completion does not constitute professional, legal, financial or investment advice and does not guarantee funding, employment or business outcomes. Catalogue version 2026.1 · Last reviewed 2026-08-24.

Ready to begin?

Creative Finance Masterclass for Youth 10–13 — Creative Industries · 10 hours · Self-paced online

Enrol for €250
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